chunks paper (ultrasnd conference):: ap = towards an artistic operating system (widest sense of operating system) - series (ap01,02,03) of (mostly) performative software projects (examining insertion of performer into an environment as code and also the expansion of code into environment - ap02 devices) much of this work occupied with virtual machines - given layers of abstraction inherent in computation why not play and extend layers - virtual machine layer which allows for new languages, instruction sets and non-functional methodologies (agents, mobile, viral and self-modifying code) at the same time working on a totally physical level against(?) such abstractions - coincidence of those two perhaps contradictory strata (digital as physical) - electro-magnetic + radio stuff (sound) most recently worked at DRU, Huddersfield - research towards the film machine fm01 project: fm01 is not conceived as an editing engine for the manipulation of generic clips (in an expanding database of all possible scenes categorised according to a huge number of elements and relations) but rather offers an enmeshing within script, data streams and environment, a total software environment for the semi-automated production, scripting and editing of endless cinema, transposing non-metaphoric systems and grammar theory (of computer languages, abstraction and data containers) to the realm of expanded cinema. and within this context a coding/scripting environment constructed by the operator form of this presentation as/of set of nodal points which act on/expand/contract each other - an exchange - change lens of each other/nodes = subject of this presentation = abstract diagram for how this can be achieved in software / in code J: humans are somatically connected to information in the same way that they are somatically connected to sound or vision > is sensory, continuous > and there is a leakage between their topologies > there is the inclusion of the machinic in a three way confluence - >> that there are machines perceiving initiates a decoding of perception and into the perceptual unknown because images are statistical > the advent of the digital image is freed from its material support and mobilizes it through networks and recoded as mathematical information (bits, code) that allows it (the bit-real) to be recomposed infinitely and to flow indefineably as data M: how data is represented for the machinic - flatness of data at nodal point of Conrad Zuse film-strip - point of compression, abstraction and expansion - film-strips depicting an irrelevancy, dependent on contingency of location close to the inventor's apartment used as punch-strip for data which cannot be recognised (as "...") after the fact (switch of irrelevance of a material used for encoding/ hole of the visibility/invisibility of the encoded), operational codes which cannot be deciphered for an architecture which cannot be reconstructed. data and its "coming after" represented for a machinic past or now that such a tight nodal point is also expressed within notion of environmental code - an expansive notion or mechanism (exchange of the social) J: theres a lot of data flying about that isn't species dependent for its encoding, decoding or recoding, and in many ways we are no longer the sole traders in the realm of the symbolic as a species: for example, within the interaction of human text with machine coding, language is not the exclusive domain of human thought but also that of the internal logic of computers M: what is easiest for the machinic in terms of that representation. until now perhaps data conceived as what is easiest for human to represent, to envision that exchange, I/O in simplest terms for an output, an accident. how data is for an eye also to limited extent how such an imagined representation conditions functionalities of programming language and division user/programmer - again the know of environmental code - social conditions on technology J: in machinic vision the multiplicity of images circulating, articulated by the incessant coding and recoding of information, and the encoding